Saturday, 25 October 2014

Agents Of S.H.I.E.L.D. season two

And we’re off! 2.01 Shadows gives us a new status quo, establishes the new base and parameters of the team and series, plays a classic Marvel villain pretty much straight complete with gimmick as well as power, delivers an old-school Whedony emotional gutpunch, and on top of all that it starts with Agent Carter and the Howling Commandos stopping some Nazi Hydra officers in 1945.

So let’s see. What can we take from it for a S.H.I.E.L.D. style game?

Wednesday, 22 October 2014

Rebooting one character: Batgirl goes to college

Despite comics loving to restart series at issue 1, Batgirl gets a big reworking with a new creative team, base of operations (Burnside, the none-more-cool part of Gotham for college kids) and costume in issue 35.


This is coming after the previous reset to being able to walk (after almost as many years in a wheelchair as out) and generally moved her towards young while keeping the super-capable genius bit. Since things tend to remind me of Buffy, it reminded me of issue 1 (see?) of Season Nine, in which our hero also gets a new apartment, new roommates and overdoes it somewhat at a party.

In a sense, it’s a reboot without going back to origins. Character X Goes To College always is, it’s just a reboot that a lot of us actually go through. Add the new look and new creative team, and the emphasis on modern issues (she uses her smartphone more than Sherlock and fights Web 2.0 crime with it) and this is really a new book. How much it will involve ongoing Bat-continuity is unknown, but I hear fairly low.

Which is where roleplayer rambling comes in. Ever had a player shake up a character like this, due to in-game events or otherwise? I’ve mostly seen it in supers games, and then mostly with one character who went up and down the power curve from needing power armour to extinction-level event. But a heavy-duty modernisation could also come from a new edition or sourcebook. And a new player taking over an existing character can have a similar effect as well.

Tuesday, 7 October 2014

Vampire: The Requiem - Actual Play - Nobody Wants You

NOBODY WANTS YOU

The complete series.

Vampire: The Requiem - Actual Play End Notes

Nobody Wants You was, as noted, a pre-release game of Vampire: The Requiem second edition, aka Blood And Smoke: The Strix Chronicle. As such, the players had not had a chance to see the chapter on the Strix, so it was kind of natural to make them the primary antagonists. I didn’t cheat on what they could do, except maybe keeping a dusted vampire as a vessel. Being the result of a summoning ritual, the mass of them were vulnerable to being expelled in turn. Lang, on the other hand, was already possessed when he guided the ritual. So who knows where he might turn up next...

One last thing... I made this. (Original plan was to set the game in New Orleans, but that section did not make the final cut.)

Vampire: The Requiem - Actual Play chapter 24

24: GO HOME