Friday, 9 October 2015

Terrain for miniatures

I hardly ever use miniatures, but if I did I would be quite tempted by Urban Apocalypse terrain for modern games. The World Of Darkness would suit the run-down city it builds, as well as the intended post-apocalypse and urban combat games. And the firehouse would be great for Ghostbusters.

But the current state of the art is for dungeons - Dragonlock snap-together 3D printed pieces. Just being reliably snap-together would be a big deal, but 3D printed!

The One Ring Is In The Bundle Of Holding

PDFs at a knockdown price for a great cause.

“Some believe it is only great power that can hold evil in check, but that is not what I have found. It is the small everyday deeds of ordinary folk that keep the darkness at bay. Small acts of kindness and love.”

Thursday, 8 October 2015

The Black Death

Post 1666. Ever used the plague, or the Great Fire, in-game?


Vampires must love e-cigarettes. All the convenience of victims going outside bars and clubs at all hours with none of that inconvenient fire.

Steve D on Leverage

What RPGs can learn from Leverage, which is quite a bit as Leverage has picked up a lot from RPGs.

Wednesday, 7 October 2015


Justin Kurzel’s new film of Macbeth, starring Michael Fassbender and Marion Cotillard, takes a low-key approach to the supernatural while playing the battles in highly cinematic style, as well as giving most of the soliloquies lingering shots letting the cast hold the scene.

It cuts a surprising amount of the text considering the near-two-hour running time, but there is quite a lot of beautiful dramatic slow-motion. We’ll see how much of that gets into the trios next project, Assassin’s Creed.

Doesn’t fix the final prophecy total lack of foreshadowing that led to Eowyn fighting the Witch-King (after the Ents played Birnam Wood) but hey.

Monday, 5 October 2015

The Golden Cobra LARP Writing Challenge

Via Matt M. McElroy: The Golden Cobra wants small, emotionally involving and diverse freeform LARPs. As well as the challenge running this month, it also has a number of games submitted in 2014 available to read and run.

Sunday, 4 October 2015

Vampire: The Masquerade - Unwanted season two

Back at it.

A few weeks have passed in-game, and the cold war still seems cold. Until someone strolls into Elysium...

Saturday, 3 October 2015

Vin Diesel playing another of his D&D characters

In The Last Witch Hunter he goes back to a third-party 2E supplement The Arcanum.

But moving this character to the present just makes it feel like a game of Angel...

RPGs in libraries?

That would be nice, but apparently... not so much.

When I were a lad my school library had gamebooks - but the historical ones, not much Fighting Fantasy. We were expected to get those ourselves. Either that, or I already had and therefore do not remember taking them out... (They did have a couple collections of Lovecraft, picked up after discovering him through Call of Cthulhu.)

Friday, 2 October 2015

Carmilla season two

The final episode just ran, so you can now binge the whole 36-part run.

Start with season one, as discussed a little here. See also Die For You by Rose Bailey, a short story game all about who or what you’d risk your life for.

Also: Season Zero, coming soon.

Carmilla (the series) presents a Buffyish funny collegiate apocalypse in a vlog, with almost all of the action, monsters, cults and shapeshifting kept offscreen. The conversations were always more important than the fights in Buffy so it works, though this does result in a running gag of characters bursting in through the door to describe terrible events and leaving abruptly. (The Christmas special broke from the format and worked as normal moving cameras, presenting the monster directly, which provides an interesting contrast.) It also provides a great meta commentary on the urban fantasy and paranormal romance subgenres as someone hopes life turns out that way...

Wednesday, 30 September 2015

There's no place I can be, since I found Serenity...

You can’t take the sky from me...

It’s been ten years since the release of Serenity. I was at the world premiere a month earlier - about which I remain kind of smug to this day.

It’s a great example of comparing the pacing of a series to a movie or a campaign to a one-shot - and how to bring something to a definitive conclusion. (Nothing like killing enough beloved characters that it starts to look like you’re aiming for a TPK...)

The official Cortex Serenity RPG came out right about then, which is still my expectation for licensed RPGs. I was running it while the movie was still in cinemas - one session only one player turned up, so we went and watched it...

It had some features I still like - players get bennies for activating their characters’ disadvantages, and ship creation includes ads and disads like being Loved as well as regular this-many-escape-pods ones. If I were to run a game in the ’Verse I’d probably use the Cortex+ Firefly, though.