Sunday, 2 August 2015

#RPGaDay 2: Kickstarted game

#RPGaDay

Kickstarted game most glad you backed.

Probably curse the darkness as it’s the most unusual.

Saturday, 1 August 2015

#RPGaDay 1: Forthcoming Game You're Most Looking Forward To

#RPGaDay is back and:

1: Forthcoming game you’re most looking forward to

Obvious answer is obvious: The Trinity Continuum, because writing credit. Would probably still be the answer if not. Runners-up: Vampire: The Masquerade 4 and The Fall Of Delta Green because announced in the last twenty-four hours. My fandoms be busy. Prior to that, Cavaliers Of Mars and Chill. Secret extra answer: something new to love as much.

The Fall Of Delta Green

Coming soon from Pelgrane: a Gumshoe rulebook and historical setting for The Fall Of Delta Green.

Thursday, 30 July 2015

See Jane Play!

From this year's UK Games Expo, Paco Jaen had Cat Tobin organise a panel - she chose representation as her topic, and got Monica Valentinelli and Dr. Esther MacCallum-Stewart to talk about it. The video is now up here.

On the Path ahead

The Onyx Path 2015-16 brochure is now up for free download, with first word on books for The World Of Darkness, Vampire: The Requiem, fiction for Vampire: The Masquerade, a guide to Rich Bastards for Mage 20, and first news of Deviant: The ???. (I kinda hope it keeps the ??? subtitle...)

And a Pugmire promotional booklet too.

Spaceships in trouble

And as I consider the next game, I seem to be thinking about spaceships a lot. Spaceships in trouble.

Wednesday, 29 July 2015

Thoughts on a second game for this year

Leaning towards an existing setting, which may or may not have an official game attached.

Since V20 is centred on a small location, going big. Travelling.

Something relatively low-prep.

Probably episodic rather than heavily serialised. More action.

Not horror. Fantasy, SF, spies?

Depends who’s around and what they’re doing, of course.

Tuesday, 28 July 2015

What to do, what to do, what to do...

Still not sure what to run next academic year, other than continuing V20. At the “too many options” stage. Haven’t heard what anyone else is planning. Would of course like to play some time as well.

Monday, 27 July 2015

Doing something else during an apocalypse

The Resident Evil films started in 2002 with a very loose adaptation of the original game, and since then the series has come back every couple years, surprisingly heavily serialised as it bounces between genres, cheerfully lifting and discarding bits and pieces from various games while an unstoppable original character stomps through it slaughtering everything in her path. It’s... quite odd.

But anyway, after the first film the zombies are pretty much an occasional nuisance, so the characters get on with fighting among themselves, teaming up with different groups, coming back from the dead and trying to stop an A.I.

Ever done something like this, throwing in what might normally be a campaign premise in its own right as an added complication?

All things considered, I'd rather be heading for Gen Con.

In the meantime, here is just one of the Wrecking Crew games:

For our test recording we will be recording an NWoD Mortal one shot. This game is a sci-fi mirror using the NWoD (non-God Machine) rule set. The story is called 'Singularity' and will focus on themes of transhumanism and body horror. Here is the hook for the game:

+++++MESSAGE RECEIPT+++++
Transmitted: UNFM Command, Belt Sector HQ
Destination: Commanding Officer, UNSS Roanoke
Date: Wed, 24 Dec 2042 09:19:05 EGMT
Author: Captain Andries Brink
Ref: Possible Homicide
+++++BEGIN MESSAGE+++++ 
To the commanding officer of the UNFM patrol frigate Roanoke,
Approximately twelve hours ago Belt Sector HQ received a request for assistance from Ivan Volkov, Security Chief of the Cheiron Group space station Psychopomp. The dead body of one Dr. Cassandra Russell, Station Director, was found within her private laboratory. Station Security processed the crime scene, but only transmitted their initial findings (report attached). Psychopomp Security has failed to submit any further data, and attempts to contact the station have not received any response. 
You are ordered to rendezvous with the transport vessel Clear Horizon to take on two representatives from the Cheiron Group as advisors. You will then proceed to space station Psychopomp and assess the situation, as well as investigate the possible homicide of Dr. Cassandra Russell.
Good hunting,
Captain Andries Brink, Commanding Officer, Belt Sector HQ
 +++++END MESSAGE+++++

What's Up, Doc?

Happy 75th birthday Bugs Bunny!

And happy birthday to my sister-in-law too.

Hmm... quite a koinkidink.

Why am I mentioning this here? Without TOON I might have fled RPGs after MERP never to return...

Saturday, 25 July 2015

Leverage: The Tabletop Job

Having finally gotten a hardback copy of Leverage, and being one disc away from the end of the show (awww), seems like a good time to think about running it. It’s more mechanically hefty than I generally go for, but the heft supports the style of play - Flashback activation, complications paying off.

My natural inclination after doing it straight is an urban fantasy version with crooks battling vampire gangsters. I’ve done games without the option to drop in monsters, but only for select audiences and there’s usually been something crazy in the premise, like superspies.

Jamie of TWH fame mentioned wanting Shadowrun with a different system in a recent RPGnet thread, and that’s certainly something it could do, short circuiting the frequent issue of spending more than half a session planning a break-in. (Idly thinking where I could get cyberpunky Tolkien races to do a fake credit sequence...)

Or Mission: Impossible. Or...

See also Sabotage for a practical example, complete with series co-creator John Rogers talking about the Actual Play. (Of course I’m jealous!)

Christmas In July

Bargains, bargains and bargains at DriveThruRPG.

(looks at Leverage Companion paperbacks... looks thoughtful...)